Introduction
A unified syntax that compiles into a number of OOP languages. Formerly known as General Language Syntax (GLS).
Budgie is still under development. Don't expect everything to work!

Usage

Budgie can be used as a command-line app or via import/require.

CLI

To convert file.bg to file.py:
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npm install budgie-cli --global
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budgie --language Python file.bg
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Code

npm install budgie
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import { Budgie } from "budgie";
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const budgie = new Budgie("C#");
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// System.Console.WriteLine("Hello world!");
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budgie.convert([`print : ("Hello world!")`]);
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Why?

No reason in particular!
Budgie is not intended to be a useful language or targeted to any real purpose. It's a proof-of-concept exploration for the fun of it.

Status

Budgie is just shy of 0.4.
Deliverable
Version
Description
C++ Compiler
0.1
Command-line Budgie prototype, written in C++.
TypeScript Compiler draft
0.2
Budgie compiler as a website, written in TypeScript.
TypeScript Compiler + C# Output
0.3
Budgie compiler re-written in TypeScript. Near-working C#, Java, JavaScript, Python, Ruby, and TypeScript output.
Roundtripping Feature Complete
0.4
All features required for roundtripping implemented. Working C# and TypeScript output. Near-working Java, JavaScript, Python, and Ruby output. Switched to a better name.
Full Language Outputs
0.5
Working C#, Java, JavaScript, Ruby, Python, and TypeScript output.
Haxe, Powershell, Misc.
0.6
Onboard or reject those languages and other possibilities.
Language Specification Finalized
0.7
Finalized language spec & cleaned internals of code.
General Release
1.0
Public announcement, glory to everyone.

Development

If you'd like to contribute to Budgie, see Development.md.
Requires Node >=12
πŸ’– Many thanks to @matthojo for allowing use of the budgie npm package name!
Last modified 1yr ago