Imports

Supported languages generally have one or two of the following forms of imports:

  1. Importing specific items within a package

  2. Importing an entire package

We define a package here as either an external package or a local ("relative") file within the same project. So far, only importing specific items from relative files is supported.

Relative Imports

You can import specific constructs from other files using import local. It takes in three sections:

  • Absolute directory path from the project root to file to import from, including the file's name

  • Optionally, the use keyword followed by any runtime constructs (such as classes) to retrieve from the file

  • Optionally, the types keyword followed by any interfaces to retrieve from the file

Languages that do not recognize interfaces, such as JavaScript, will ignore any types imports.

file start : MyProject Samples Sample
    import local : MyProject Actors Actor use Actor
    import local : MyProject Collections Storage use Storage types IStorage
    import local : MyProject Definitions ActorDefinitions IAction types IAction
file end

In C#:

using MyProject.Actors;
using MyProject.Collections;
using MyProject.Definitions.ActorDefinitions;

namespace MyProject.Samples
{
}

In Python:

from ..actors.actor import Actor
from ..collections.storage import Storage

Standalone Imports

Standalone functions may become either a single class or collection of functions depending on the output language, so they must imported using a specialized import standalone functions command within an import local command's use section. It takes in the group name to import from and any number of items from the group.

file start : MyProject Samples Sample
    import local : MyProject Utilities Strings use { import standalone functions : Strings IsPalindrome Repeat }
file end

In C#:

using MyProject.Utilities;

namespace MyProject.Samples
{
}

In Python:

from ...utilities.strings import is_palindrome repeat

Absolute Imports

These are not supported yet.

Built-In Imports

You may have seen in previous examples that some languages prepend imports before their code. C#, for example, has using System; before any instance of Console.WriteLine. Budgie will keep track of system imports required for each native command.

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