Variables

Budgie allows for creating variables with the variable command. It requires the variable name, the type of the variable, and an optional default value.

Untyped languages such as JavaScript will skip printing the variable type.

Pythonic languages such as Python and Ruby will skip declaring variables without a default value.

comment line : Simple declarations
variable : foo string
variable : bar number 7

comment line : Assignments
variable : qux string foo
variable : baz number bar

comment line : Interesting values
variable : quux number infinity
variable : corge boolean true

In C#:

// Simple declarations
string foo;
double bar = 7;

// Assignments
string qux = foo;
double baz = bar;

// Interesting values
double quux = double.PositiveInfinity;
bool corge = true;

In Python:

# Simple declarations
bar = 7

# Assignments
qux = foo
baz = bar

# Interesting values
quux = inf
corge = True

Types

As you saw from the interesting values above, some types such as infinity or true/false have aliases per language.

Built-in types will always be lower-case in Budgie. Uppercase types will always refer to user-defined classes.

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