Languages

There are six "tiers" of langauges recognized by Budgie:

Unknown

These languages each need to be investigated and assigned a higher tier.

Language

Issue

D

emojicode

Groovy

Haxe

Kotlin

LLVM

LOLCODE

Objective C

Powershell

sh

Swift

Visual Basic

Unsupported

Some languages will never be able to be accurately compiled to by Budgie because of severe structural abnormalities in the language's design. They are so different from the norm that any attempt to output them from Budgie would be horrendously overcomplicated and inaccurate.

These languages will never be output by Budgie for the following major reasons (among others):

Language

Unusual Arrays

Unusual Classes

Unusual Returns

C

✓

Go

✓

Matlab

✓

PHP

Best Guess

Some languages will never be able to be accurately compiled to by Budgie, but the compiler can roughly come close.

These languages will never be guaranteed accurate Budgie output for the following common reasons (among others):

Language

Manual Pointers

C++

✓

Why Try?

There are still some cases where it may be useful to have near-working output in an unsupported language. For example, when using Budgie for snippets of code as sample answer guidelines to coding interview questions, it's not necessary for the result to be provably correct.

Again: Budgie gives no guarantee of code working in these languages. They will almost certainly fail at more than a few lines.

Output Only

Language

JavaScript

Ruby

Python

These languages can be fully output by Budgie but don't provide rich enough type information in their syntax to be statically converted to Budgie.

Partial Input

Language

Compiler

int vs double

TypeScript

Missing

These languages may be generally compiled from their native source code to Budgie with a "best guess" approximation of the equivalent Budgie code. They must have some kind of gradual or even static typing, but are not required to fully support differences between all Budgie types.

Full

Language

Compiler

C#

Java

(not started)

These languages are capable of being compiled from their native source code to Budgie and then back out to any supported language.

In order for a language to be fully supported, it must:

  • Completely support static typings via a programmable AST.

  • Recognize differences between all Budgie types, including:

    • char vs. string

    • int vs. double

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